Professional Development Workshops
I conduct workshops for Students, Teachers, Facilty and for Professionals in the realm of Digital Technology. These are professional development workshops geared towards the novice - who have never used this sort of technology; for those who have intermediate-level skills; and professionals who either want to hone their current skills or learn something new. In the Teacher Education Program, I conduct courses in Educational Technology for students in the Masters Program. A great deal of the courses revolve around the uses of technology and how-to integrate the technology into a classroom environment. I am currently involved in the development, design and implementation of a new series of workshops - some of which involve mobile devices in the classroom.
Technology Resources Guide (v.01) -
Although not a workshop, this document offers up alternative solutions to the, often expensive commercially produced software packages valuable either vis online subscription or downloads, or even through disk purchases.
Muvizu: Create 3D Animation -
Designed this as a basic introduction to Muvizu for creating 3D animation. During the workshop, I introduce a technique for creating animated scenes (video clips), then using Blender to edit these clips together. As the manual is only at version 1, the Blender information is currently available under the manual, "Video Editing in Blender". Participants will also use Adobe Photoshop and/or GIMP to produce Titles, Sub-Titles (if needed), Closing Credits, and more for their animation. A basic"how-to" work with Photoshop is also available - "Photoshop Basics".
Web Design Basics: Using Artisteer to produce Responsive Websites for Mobile Devices (TBD) -
Introduction to SMART Boards -
The first part is a "how-to" calibrate the boards followed by an overview of its interface, tools and galleries. While the second part involves becoming familiar with three (3) sets of tools to work with when producing SMART Board-enhanced lessons. These tools include:
01. The built-in Library found within the SMART Notebook software.
02. Pre-Designed tools from the SMART Exchange website.
03. An introduction to some Web 2.0 technology.
Video Post-Production (Editing) in Blender -
Step-by-step, hands-on approach to gathering data about your video and how-to use this data when setting up Blender.
Blender is a free open source software that will allow you to edit your video, add some level of effects, import audio and graphics, etc. Once your video sequence is completed, you'll be able to export to any format you need.
Video Post-Production is the art of editing your video footage in order to tell a story. Through editing, you will be able to trim a scene, add a transition, add an effect, add graphics/images, add title or sub-titles, narration, music, sound effects (SFX). There are a variety of NLEs ( Non-Linear Editors ) out there ranging from Consumer-level to Prosumer -level to Professional-caliber. Unlike the old style of editing,where one physically cut film or video tape, NLEs allow you to edit in a non-destructive way. Meaning, cutting video on your screen and deleting a segment of your video, does not mean it's gone forever and can easily be recalled.
The consumer-level include; iMovie (for Mac) and Windows Movie Maker (for PC) to name a couple. The prosumer-level products include: Sony Vegas Pro and Blender . On the professional side, there are products such as: Avid , Adobe Premiere , and Final Cut Pro .
For this course we will be focusing on using Blender as our NLE. It is free open source software and is cross-platform compatible. In other words, it doesn't matter if you're working on a PC, Mac or in Linux – there is a version of Blender* available to you. Blender is a “swiss army knife” as it can be used to create 3D Models, 2D/3D Game Design, 2D/3D Animation, Motion Tracking , and High-Definition Video Editing. The software is portable enough that it can be downloaded and installed onto a jump/flash drive and taken with to work on any computer that may not have it already installed.
Video Production: An Introduction to producing Digital Media (TBD) -
Web Design Basics: Using Adobe Dreamweaver -
Using Dreamweaver, without the intimidating factor of "code", we will explore web design via a visual point-of-view through an WYSIWYG (What-You-See-Is-What-You-Get) Editor. Many of the skills you already possess, such as creating a Word document or a PowerPoint presentation will be how we will design and then create your own website.
Graphic Design Basics: Using Adobe Photoshop -
A graphic design tool used to manipulate and create images, touch-up photos, create titles for video and film as well as part of the special effects process used to fix film and video scenes, and much more. The best way to learn Photoshop is to dive into hands-on projects where you are actively engaged and taken through the process of create a body of work that means something to you.
Photoshop is utilized in virtually every aspect of the media in one form or the next. Depending on how it is being used, the software can be extremely difficult to master or very simple to work with. This workshop is geared towards eliminating the fear and intimidation factors of the software and allowing participants to work freely on their projects.
We will explore the basics features of working with a variety of tools; understand and navigate through the interface and various workspaces available; understand different resolutions; working with various formats; saving ones work.
The full-featured version of Photoshop can be costly, if you can find a disk version. Currently, Adobe has opted to follow a subscription-based business model where you pay a monthly fee to access Photoshop and work virtually within a “ cloud ” environment.
The workshop will also provide demonstrations, hands-on, online resources as well as continuous technical support via Facebook's technology site.
Manual: Graphic Design Workshop Series: Photoshop Basics (v.01)
Introduction to Free Open Source Software (FOSS) -
In more friendly terms, open source software is applications that can be downloaded, used, shared and/or modified prior to re-distribution. There is virtually no corporate or academic licensing issues with which to contend. It's there for users to apply as they see fit.
The current economic times are driving budget spending and acquisitions. Whether a business, an educational institution or an individual, the costs of technology tend to impact everyone. As teachers, there is technology we have come to rely on and must use in order to get things done. However, educational institutions are not exempt from the realities of budget cuts and the inability to purchase software or update existing software. It is also never a good idea to request or demand that students purchase software, when the cost of software is so expensive and may not be affordable for everyone. However, there is a solution to this dilemma. There is a way for educators to move forward with technology-enhanced lessons and leave no student behind simply due to the economic state of affairs.
Unlike, “ freeware ”, open source is free for life. “Freeware” may start off as a free download, but certain features may be unavailable to you unless you purchase the more robust version of the program. Another benefit to the open source software is that you are getting the software directly from the source that produced it. Meaning, there will not be any viruses or any other dangers associated to the program you will download.
[See the DOWNLOADS page for a list of FOSS.]
The Cloud -
This brief workshop is geared to introduce the concept known as "The Cloud" and how it can help you to back-up your work; collaborate with others; and access from any computer or mobile device, regardless of platform, with an Internet connection.
Manual: The Cloud